Programming, agility and motivation
Yesterday I had a really weird problem. I was TDDing as usual, in this case a game. Testing games is tricky because games are inherently random in nature, so you will not be able to test every posible case, and chances are that you end with tests failing randomly. That was my case yesterday. In addition I’m now learning a new platform (iOS) and developing for iPad using OCUnit, that has a known problem causing it to hide the stack trace when the test crashes. In addition debugging tests is quite involved, and I...